It is an on-going process which will not be complete or reach perfection in this life.Ĭhristianity exists in process it takes time to become a “little Christ”, because the concepts of Christianity appear so antithetical to the world’s common sense. These good works are not meritorious but show the faith in our hearts (Ephesians 2:8-10, James 2:18). When the Holy Spirit creates faith in us, he renews in us the image of God so that through his power we produce good works. Sanctification is the Holy Spirit’s work of making us holy. This especially goes in Christianity, in which every denomination has some notion of “sanctification” – that is, the idea that Christians are people set apart for a purpose, holy children of God. Just like human beings, sometimes you need some work to get the kinks out, and to make things work right. However, just like Mega Man, it really needs a sequel or two to reach a level of perfection in these new concepts. As a surprising compact Mega Man-like platformer (it only took me about five hours or so), the quality oozes from every pore. So, that’s the long and short of Azure Striker Gunvolt. These are niggling issues, but issues nonetheless. Honestly, I couldn’t even figure out how ranking works. It just doesn’t make sense for upgrades to come from a randomized slot machine approach why bother having them at all? Also, the random “resurrection” mechanic is kind of a cheat sometimes, with the way it lets you come back from the dead and finish a mission you had no business completing with such a poor performance. The leveling also seems problematic to me this means that most players will experience a different difficulty curve, and not always one they like! Some stages will become harder for them by default, and some players might have a really easy time if they happen to get certain crafting components early. Then, the game has the audacity to make this boss fight (three phases!) where one mistake pretty much ends the run unless you’re at a high enough level where it doesn’t matter. The dumb collect-a-thon that follows the first completion of the game doesn’t seem very interesting, as you’re collecting some innocuous item. Probably the only thing I don’t like derives from the “true” ending boss fight, both obtaining it and actually playing it. And yet, you simply respawn right outside the boss room anyway (the game uses a checkpoint system, but sometimes you just need it), so there’s a hidden joy in figuring out their patterns that I’ve not seen in a game like this yet. Add their giant special attacks on Phase 3 (complete with animated intro and all!) that often kill you in one hit, and I can begin to see why people get frustrated with this game. I’ll admit that, in a way, they feel more like giant reflex-heavy puzzles at times, with one solution to any actual problem. While they contain your traditional boss elements (fire, ice, magnetism, etc), you’ll find that some of their patterns will cause you some trouble. Figuring these patterns out, without succumbing to their attacks in some pretty long fights, is one of the game’s highlights. Each boss progresses into multiple phases, all with their own unique powers and abilities. This is no more true than in Azure Striker Gunvolt’s boss fights.
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